Adaptive Resonance Theory


This program is copyright © 1996 by the author. It is made available as is, and no warranty - about the program, its performance, or its conformity to any specification - is given or implied. It may be used, modified, and distributed freely for private and commercial purposes, as long as the original author is credited as part of the final work.

Adaptive Resonance Theory Simulator

/******************************************************************************

                      ===========================
        Network:      Adaptive Resonance Theory 1
                      ===========================

        Application:  Brain Modeling
                      Stability-Plasticity Demonstration

        Author:       Karsten Kutza
        Date:         27.6.96

        Reference:    G.A. Carpenter, S. Grossberg
                      A Massively Parallel Architecture
                      for a Self-Organizing Neural Pattern Recognition Machine
                      Computer Vision, Graphics, and Image Processing, 37,
                      pp. 54-115, 1987

 ******************************************************************************/




/******************************************************************************
                            D E C L A R A T I O N S
 ******************************************************************************/


#include <stdlib.h>
#include <stdio.h>
#include <math.h>


typedef int           BOOL;
typedef char          CHAR;
typedef int           INT;
typedef double        REAL;

#define FALSE         0
#define TRUE          1
#define NOT           !
#define AND           &&
#define OR            ||

#define MIN_REAL      -HUGE_VAL
#define MAX_REAL      +HUGE_VAL


typedef struct {                     /* A LAYER OF A NET:                     */
        INT           Units;         /* - number of units in this layer       */
        BOOL*         Output;        /* - output of ith unit                  */
        REAL**        Weight;        /* - connection weights to ith unit      */
        BOOL*         Inhibited;     /* - inhibition status of ith F2 unit    */
} LAYER;

typedef struct {                     /* A NET:                                */
        LAYER*        F1;            /* - F1 layer                            */
        LAYER*        F2;            /* - F2 layer                            */
        INT           Winner;        /* - last winner in F2 layer             */
        REAL          A1;            /* - A parameter for F1 layer            */
        REAL          B1;            /* - B parameter for F1 layer            */
        REAL          C1;            /* - C parameter for F1 layer            */
        REAL          D1;            /* - D parameter for F1 layer            */
        REAL          L;             /* - L parameter for net                 */
        REAL          Rho;           /* - vigilance parameter                 */
} NET;


/******************************************************************************
               A P P L I C A T I O N - S P E C I F I C   C O D E
 ******************************************************************************/


#define N             5
#define M             10

#define NO_WINNER     M

#define NUM_DATA      30

CHAR                  Pattern[NUM_DATA][N] = { "   O ",
                                               "  O O",
                                               "    O",
                                               "  O O",
                                               "    O",
                                               "  O O",
                                               "    O",
                                               " OO O",
                                               " OO  ",
                                               " OO O",
                                               " OO  ",
                                               "OOO  ",
                                               "OO   ",
                                               "O    ",
                                               "OO   ",
                                               "OOO  ",
                                               "OOOO ",
                                               "OOOOO",
                                               "O    ",
                                               " O   ",
                                               "  O  ",
                                               "   O ",
                                               "    O",
                                               "  O O",
                                               " OO O",
                                               " OO  ",
                                               "OOO  ",
                                               "OO   ",
                                               "OOOO ",
                                               "OOOOO"  };

BOOL                  Input [NUM_DATA][N];
BOOL                  Output[NUM_DATA][M];

FILE*                 f;


void InitializeApplication(NET* Net)
{
  INT n,i,j;

  for (n=0; n<NUM_DATA; n++) {
    for (i=0; i<N; i++) {
      Input[n][i] = (Pattern[n][i] == 'O');
    }
  }
  Net->A1  = 1;
  Net->B1  = 1.5;
  Net->C1  = 5;
  Net->D1  = 0.9;
  Net->L   = 3;
  Net->Rho = 0.9;
  for (i=0; i<Net->F1->Units; i++) {
    for (j=0; j<Net->F2->Units; j++) {
      Net->F1->Weight[i][j] = (Net->B1 - 1) / Net->D1 + 0.2;
      Net->F2->Weight[j][i] = Net->L / (Net->L - 1 + N) - 0.1;
    }
  }
  f = fopen("ART1.txt", "w");
}


void WriteInput(NET* Net, BOOL* Input)
{
  INT i;
   
  for (i=0; i<N; i++) {
    fprintf(f, "%c", (Input[i]) ? 'O' : ' ');
  }
  fprintf(f, " -> ");
}


void WriteOutput(NET* Net, BOOL* Output)
{
  if (Net->Winner != NO_WINNER)
    fprintf(f, "Class %i\n", Net->Winner);
  else
    fprintf(f, "new Input and all Classes exhausted\n");
}


void FinalizeApplication(NET* Net)
{
  fclose(f);
}


/******************************************************************************
                          I N I T I A L I Z A T I O N
 ******************************************************************************/


void GenerateNetwork(NET* Net)
{
  INT i;

  Net->F1 = (LAYER*) malloc(sizeof(LAYER));
  Net->F2 = (LAYER*) malloc(sizeof(LAYER));
      
  Net->F1->Units     = N;
  Net->F1->Output    = (BOOL*)  calloc(N, sizeof(BOOL));
  Net->F1->Weight    = (REAL**) calloc(N, sizeof(REAL*));

  Net->F2->Units     = M;
  Net->F2->Output    = (BOOL*)  calloc(M, sizeof(BOOL));
  Net->F2->Weight    = (REAL**) calloc(M, sizeof(REAL*));
  Net->F2->Inhibited = (BOOL*)  calloc(M, sizeof(BOOL));

  for (i=0; i<N; i++) {
    Net->F1->Weight[i] = (REAL*) calloc(M, sizeof(REAL));
  }
  for (i=0; i<M; i++) {
    Net->F2->Weight[i] = (REAL*) calloc(N, sizeof(REAL));
  }
}


void SetInput(NET* Net, BOOL* Input)
{
  INT  i;
  REAL Activation;
   
  for (i=0; i<Net->F1->Units; i++) {
    Activation = Input[i] / (1 + Net->A1 * (Input[i] + Net->B1) + Net->C1);
    Net->F1->Output[i] = (Activation > 0);
  }
}


void GetOutput(NET* Net, BOOL* Output)
{
  INT i;
   
  for (i=0; i<Net->F2->Units; i++) {
    Output[i] = Net->F2->Output[i];
  }
}


/******************************************************************************
                     P R O P A G A T I N G   S I G N A L S
 ******************************************************************************/


void PropagateToF2(NET* Net)
{
  INT  i,j;
  REAL Sum, MaxOut;
   
  MaxOut = MIN_REAL;
  Net->Winner = NO_WINNER;
  for (i=0; i<Net->F2->Units; i++) {
    if (NOT Net->F2->Inhibited[i]) {
      Sum = 0;
      for (j=0; j<Net->F1->Units; j++) {
        Sum += Net->F2->Weight[i][j] * Net->F1->Output[j];
      }
      if (Sum > MaxOut) {
        MaxOut = Sum;
        Net->Winner = i;
      }
    }
    Net->F2->Output[i] = FALSE;
  }
  if (Net->Winner != NO_WINNER)
    Net->F2->Output[Net->Winner] = TRUE;
}


void PropagateToF1(NET* Net, BOOL* Input)
{
  INT  i;
  REAL Sum, Activation;
   
  for (i=0; i<Net->F1->Units; i++) {
    Sum = Net->F1->Weight[i][Net->Winner] * Net->F2->Output[Net->Winner];
    Activation = (Input[i] + Net->D1 * Sum - Net->B1) /
                 (1 + Net->A1 * (Input[i] + Net->D1 * Sum) + Net->C1);
    Net->F1->Output[i] = (Activation > 0);
  }
}


/******************************************************************************
                        A D J U S T I N G   W E I G H T S
 ******************************************************************************/


REAL Magnitude(NET* Net, BOOL* Input)
{
  INT  i;
  REAL Magnitude;

  Magnitude = 0;
  for (i=0; i<Net->F1->Units; i++) {
    Magnitude += Input[i];
  }
  return Magnitude;
}


void AdjustWeights(NET* Net)
{
  INT  i;
  REAL MagnitudeInput_;

  for (i=0; i<Net->F1->Units; i++) {
    if (Net->F1->Output[i]) {
      MagnitudeInput_ = Magnitude(Net, Net->F1->Output);
      Net->F1->Weight[i][Net->Winner] = 1;
      Net->F2->Weight[Net->Winner][i] = Net->L / (Net->L - 1 + MagnitudeInput_);
    }
    else {
      Net->F1->Weight[i][Net->Winner] = 0;
      Net->F2->Weight[Net->Winner][i] = 0;
    }
  }
}


/******************************************************************************
                      S I M U L A T I N G   T H E   N E T
 ******************************************************************************/


void SimulateNet(NET* Net, BOOL* Input, BOOL* Output)
{
  INT  i;
  BOOL Resonance, Exhausted;
  REAL MagnitudeInput, MagnitudeInput_;

  WriteInput(Net, Input);      
  for (i=0; i<Net->F2->Units; i++) {
    Net->F2->Inhibited[i] = FALSE;
  }
  Resonance = FALSE;
  Exhausted = FALSE;
  do {
    SetInput(Net, Input);
    PropagateToF2(Net);
    GetOutput(Net, Output);
    if (Net->Winner != NO_WINNER) {
      PropagateToF1(Net, Input);
      MagnitudeInput = Magnitude(Net, Input);
      MagnitudeInput_ = Magnitude(Net, Net->F1->Output);
      if ((MagnitudeInput_ / MagnitudeInput) < Net->Rho)
        Net->F2->Inhibited[Net->Winner] = TRUE;
      else
        Resonance = TRUE;
    }
    else Exhausted = TRUE;
  } while (NOT (Resonance OR Exhausted));
  if (Resonance)
    AdjustWeights(Net);
  WriteOutput(Net, Output);      
}


/******************************************************************************
                                    M A I N
 ******************************************************************************/


void main()
{
  NET Net;
  INT n;

  GenerateNetwork(&Net);
  InitializeApplication(&Net);

  for (n=0; n<NUM_DATA; n++) {
    SimulateNet(&Net, Input[n], Output[n]);
  }

  FinalizeApplication(&Net);
}

Simulator Output for the Stability-Plasticity Demonstration

   O  -> Class 0
  O O -> Class 1
    O -> Class 1
  O O -> Class 2
    O -> Class 1
  O O -> Class 2
    O -> Class 1
 OO O -> Class 3
 OO   -> Class 3
 OO O -> Class 4
 OO   -> Class 3
OOO   -> Class 5
OO    -> Class 5
O     -> Class 5
OO    -> Class 6
OOO   -> Class 7
OOOO  -> Class 8
OOOOO -> Class 9
O     -> Class 5
 O    -> Class 3
  O   -> Class 2
   O  -> Class 0
    O -> Class 1
  O O -> Class 4
 OO O -> Class 9
 OO   -> Class 7
OOO   -> Class 8
OO    -> Class 6
OOOO  -> new Input and all Classes exhausted
OOOOO -> new Input and all Classes exhausted



This page hosted by . Get your own free home page.